Name: Hidden Folks
Platforms: Steam (PC, Mac, Linux), iOS, tvOS, Android (later)
Release date: February 15th, 2017
Price: $7.99 on Steam, $3.99 on the App Store
Developers: Adriaan de Jongh, Sylvain Tegroeg
Press contact: Adriaan de Jongh, firstname.lastname@example.org
Search for hidden folks in hand-drawn, interactive, miniature landscapes. Unfurl tent flaps, cut through bushes, slam doors, and poke some crocodiles! A strip of targets shows you what to look for. Tap a target for a hint, and find enough to unlock the next area.
Request a Hidden Folks review code for Steam or iOS on distribute(). You'll receive a code once it's available.
Adriaan de Jongh will be at GDC '17 in San Francisco. Get in touch to meet him there: email@example.com
Everything in Hidden Folks is draw by hand, scanned in, placed, layered manually, animated, and scripted. All sounds you'll hear originate from the developers' mouths. There are no time limits, no points, just areas with a bunch of folks and objects to be found. The game will initially feature around 15 areas with themes like the camping, the desert, a factory, the suburbs, and many more; and you can expect more areas later.
When game designer Adriaan de Jongh accidentally stumbled upon product designer and illustrator Sylvain Tegroeg's graduation exposition end of 2014, Adriaan was immediately drawn to the illustrations that served as a background to Sylvain's graduation project. Adriaan jokingly said to Sylvain that they should make a game together. After one casual meeting where Adriaan showed a prototype made of stolen art from Sylvain's website, they decided to dive into the adventure of making Hidden Folks together.
Sylvain and Adriaan showed Hidden Folks at various events, after which they learned so much about the game that they threw everything away and started over to make it better every time. After completely new versions of the game at GDC '16, PAX East, and Gamescom, they went into full production to make Hidden Folks v1.0, which was released February 15th.
BIG Indie Pitch Winner
Google Play Indie Game Contest Nominee
The MIX Official Selection
Day of the Devs Official Selection
Indie MEGABOOTH Official Selection
Indie Arena Booth Official Selection
Fantastic Arcade Official Selection
VGA Gallery Official Selection
Bitbash Official Selection
“an interactive version of 'Where's Waldo?' with a soothing, intricate aesthetic.”
- Jessica Conditt, engadget.com
“a stylish collaboration between an indie dev and a pen-and-ink artist”
- Charlie Hall, polygon.com
“the Where’s Waldo? game you didn’t know you wanted”
- Andrew Webster, theverge.com
“the drawings [...] are works of art on their own, but Hidden Folks really comes alive in motion.”
- Darren Nakamura, destructoid.com
“Where's Waldo? finally gets interactive in this video game”
- Kathryn Madden, killscreen.com
“the lovely, deceptively simple monochrome line drawings are bursting with life, teeming with animations, and completely daft.”
- John Walker, rockpapershotgun.com
“it's utterly charming. From its use of simple design, its variety of themes, its use of interactive animation, and the use of man-made sound.”
- Emily Sowden, pocketgamer.co.uk
“the art is gorgeous, the little touches of animation and sound that have gone into the game provide this exquisite little world for you to poke around in.”
- Carter Dotson, toucharcade.com
“absorbing and lightly funny”
- Keith Stuart, theguardian.com