Hidden Folks is a game like Where’s Waldo?, but black & white, animated, and interactive: find folks in tiny landscapes, lifting doors, pressing buttons, shaking trees, and popping balloons.

Everything in the game is hand-drawn, scanned in, placed, layered manually, and then animated. All sounds are mouth sounds. There are no time limits, no points, just areas with a bunch of folks and objects to be found. The game will feature around 20-30 areas with themes like the camping, the desert, a factory, the suburbs, and many more. Expect updates with more areas.


When game designer Adriaan de Jongh accidentally stumbled upon product designer and illustrator Sylvain Tegroeg's graduation exposition end of 2014, Adriaan was immediately drawn to the illustrations that served as a background to Sylvain's graduation project. Adriaan jokingly said to Sylvain that they should make a game together. After one casual meeting where Adriaan showed a prototype made of stolen art from Sylvain's website, they decided to dive into the adventure of making Hidden Folks together.

Sylvain and Adriaan showed Hidden Folks at various events, after which they learned so much about the game that they threw everything away and started over to make it better every time. After new versions of the game at GDC '16, PAX East, and Gamescom, they have now gone into full production to make Hidden Folks v1.0, which they plan to release mid-February.


Name: Hidden Folks
Platforms: Steam (PC, Mac, Linux), iOS, tvOS, Android later
Release date: probably mid-February 2017
Price: to be determined
Website: hiddenfolks.com
Press / business contact: Adriaan de Jongh, hello@adriaandejongh.com


(click for high resolution)


Icons and logos
(more available later!)

Hidden Folks is a game by

Adriaan de Jongh
Game Designer

Sylvain Tegroeg

with help by

Mirthe 'Mitty' Venbrux

Martin Kvale
Sound Design

and by

Aran Koning
Level Making

Please Ignore
Quality Assurance