We're looking for a game designer

Hey! Typing this is Adriaan de Jongh, director and co-founder of Hidden Folks. We're looking for a game designer in the Netherlands to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks. This is a full time (4–day or 5–day work week), fully remote, and permanent position with an expected starting salary between €3000 and €3400 per month based on experience.

We will be accepting applications until January 23, 2026.

Hidden Folks 2

As a sequel to the 2017 hit game Hidden Folks, Hidden Folks 2 is a searching game where players are tasked to find little people who are hiding inside or behind things. Like in the original, the worlds in Hidden Folks 2 are filled to the brim with little stories, quick and small interactions, and funny mouth sounds. To help players find hidden folks, they are gradually introduced to new themes and new interactions to reveal the targets, while cheeky clues hint at the general locations of targets in each world.

Every part of the game requires careful consideration as well as a lot of 'actually putting the things together'. As a game designer on Hidden Folks 2, you will:

I (Adriaan) was game designer for the original Hidden Folks, but will primarily be an advisor, mentor, and manager to this project focussing on facilitating the team, business, marketing, and community management instead.

The Hidden Folks Universe

Hidden Folks 1 and 2 are part of a larger universe that serves as an inspiration for more games. In truth, we don't precisely know yet what this universe is all about! We can imagine that games in this universe are playful, accessible, perhaps invoke curiosity, but other than that: being a game designer at our company during this time is an opportunity to figure this out with us.

As a game designer on future games within The Hidden Folks Universe, you can expect to:

Requirements

If you think you can do this job but don't meet all the requirements, please apply anyway. To apply for this job, there is one hard requirement:

The soft requirements to apply for this job are as follows:

Additionally, it helps if you have experience with:

What we can offer

We offer a healthy, safe, and rewarding work environment. A key part of creating that environment is an ongoing dialog about your wants and needs, with the following as a starting point:

How we hire

To respect your time as well as our time, and to make sure we're picking the right candidate for the job, this is how the process will look — with fewer candidates at each step:

  1. You email us, and we confirm we got your email.
  2. If you seem like particularly a good match, we do a video call to say hi and ask questions (from either side).
  3. If you're one of our favorite candidates, we do another video call with the whole team where we ask you to present work you're most proud of.
  4. If you're our likely pick, we may ask you for references.
  5. We convene, pick a candidate, and offer you the job.

You'll receive an email confirming your application within three business days. If you were not picked for this role, we'll let you know at the end of the process. Due to the high amount of applicants, we are not able to provide feedback to most applicants, but if you would like feedback, do ask!

How to apply

To get a good picture of you, please send us an email including:

Please send your email before or on January 23rd, 2026 to: applygd2026@hiddenfolks.com

About the Hidden Folks company

Hidden Folks is a small game studio in the Netherlands building playful black & white games within The Hidden Folks Universe. The studio is led by game designer Adriaan de Jongh, who co-founded the studio with illustrator Sylvain Tegroeg. In 2017, Adriaan and Sylvain released the game Hidden Folks to great success and critical acclaim, and now, 8 years later, they are looking to expand the game's universe beyond the original game.

More about the Hidden Folks company here.